Written on February 23, 2017 by Kevin Urbain
It’s well-known that smoking cigarettes is not good for you. A lot of work has been successfully done to discourage young people from picking up the unhealthy
vice. However, the Centers for Disease Control estimates that every day, thousands of people under the age of 18 smoke their first cigarette. I, along with a team of other Jump staff members, are hoping to decrease that trend with the development of an interactive, educational video game.
This project is part of a larger collaborative effort with OSF Saint Francis Medical Center to curb smoking among young people in central Illinois. Jump Simulation is hosting the annual event, Kick Butts on March 14th, 6:00-9:00 p.m. that teaches students in fourth grade through high school about the health risks of smoking in an innovative way.
Most of the time children are exposed to this information through lectures or handouts at school. While lecturing gets the point across, sometimes hands-on experience and visuals can leave a greater lasting impact. I recall going to the Robert Crown Center for Health Education as a kid and actively participating in various demonstrations. To this day, I remember educators inflating a healthy lung and one that’s been damaged by smoking. I was completely grossed out. That lasting image and experience are what Kick Butts wants to leave with its audience.
Smoking from the Inside Out
Kick Butts will feature a number of activities to effectively demonstrate the effect smoking has in and outside the body. Participants will watch a documentary, see different parts of anatomy impacted by smoking and step into Virtual Reality goggles to get up close and personal with the way lung cancer evolves over time.
My part in all of this was to work with designers and biomedical visualization specialists here at Jump to create an interactive and educational video game. The idea is for participants to pilot a ship (a la “Fantastic Voyage”), using an Xbox 360 controller, through a smoker’s airways to destroy a tumor. Along the way, students will learn about the surrounding anatomy and observe what “smoking from the inside” looks like in a real patient.
We quickly designed the video game using the Unity game engine tool. However, we have the ability to turn this game into an even more immersive experience by further developing it for the Virtual Reality space.
The Future of Video Gaming
We are excited about the game we developed for the upcoming Kick Butts event and we believe it will leave a lasting impression on teens who continually face peer pressure to smoke.
Beyond that, creating this game is a great opportunity for Jump to get involved in more education video game development. Video games and similar virtual learning tools have been present in medical simulation for quite some time. What we want to do is provide a fun gaming environment that is both entertaining and educational for users.
In addition, video games have such a wide range of audiences that we could tailor games to both children and adults, scaling up the lesson material and difficulty accordingly. With the help of our designers and biomedical visualization specialists, Jump has a unique opportunity to synergize and create some truly exceptional content.
Written on December 15, 2016 by John Vozenilek, MD, FACEP
Simulation in health care has powerful potential. For years, it’s been utilized to educate and train those seeking a career in medicine. It’s also been leveraged as a way to provide insights into latent health system flaws such as communication issues among clinicians or whether a medical facility has all the essential tools it needs to provide the best care possible.
OSF HealthCare, through Jump Simulation and the University of Illinois, is expanding its use of simulation even further by leveraging it to design novel solutions in health care. The idea is to simulate problems discovered throughout the health care system so that engineers and clinicians can observe and brainstorm ways to fix these issues.
Using simulation as a design tool is still fairly new to health care systems around the U.S. But Jump Simulation and U of I have been collaborating on this type of work since the opening of Jump Trading Simulation & Education Center, so much so that there are now dedicated labs for these collaborative efforts in the newly minted space within Jump called OSF Innovation.
Four Labs, One Purpose
All four labs are located on the fourth floor of the Jump facility. Two will be dedicated to the ongoing work Jump Sim has established with the University of Illinois’ Colleges of Medicine and Engineering through Jump Applied Research for Community Health through Engineering and Simulation (ARCHES). The other two rooms are committed to projects in Advanced Imaging and Modeling.
All four assignments pair clinicians and engineers to develop medical education technology that will advance the clinical agenda at OSF. This is part of a larger effort by the University of Illinois re-thinking how it innovates around curriculum.
Two of the projects utilizing innovation lab space were recently awarded a continuation of Jump ARCHES funding. One team of individuals from OSF HealthCare, U of I, Illinois Neurological Institute, and Bradley University is creating a device to teach young health care professionals to practice feeling and identifying abnormal muscle behaviors in patients with brain lesions. The goal is to expand training to more than just neurologists so that OSF can increase the number of patients served.
The second development is focused on producing an avatar-based system to communicate with patients at the time of discharge so they fully understand their medical instructions before going home. The system could also be used to train medical students to communicate with patients in a simulated environment. The
ultimate goal of the project led by clinicians and engineers from U of I and OSF is to reduce readmission rates at area hospitals.
The two labs devoted to work in Advanced Imaging and Modeling are leveraging virtual and augmented reality technologies like the Oculus Rift and HTC Vive to revolutionize how clinicians and radiologists view anatomy and advance how human anatomy is taught to medical students.
Nurture, Validate and Disseminate
The intention of committing space for collaborative work among clinicians and engineers is to support teams with great ideas and provide technical and clinical expertise to advance their projects. Each of the teams selected to use the lab space within Jump will get to do so for up to a year. From there, these ventures can be validated within the simulation space at Jump and throughout the OSF Healthcare System.
Completed projects could eventually find a home within the University of Illinois’ curriculum and disseminated to its various medical campuses. It’s this ongoing collaboration between OSF and U of I that makes Jump Simulation a one-of-a-kind facility.
Written on October 18, 2016 by Greg Podolej
There’s a model in higher education used to describe different levels of assessment called Miller’s Pyramid. The idea is that educational objectives should go beyond recalling and understanding facts and basic concepts, giving learners the ability to apply knowledge; analyze and evaluate processes, procedures and principles; and eventually create new or original work.
Medical simulation fits in the higher levels of this pyramid because it allows physicians and nurses-in-training to take what they learned in the classroom and apply it in a realistic, but safe way. To me, it’s an essential part of medical education. And even now as an emergency medicine physician at OSF Saint Francis Medical Center, I strive to learn more about simulation to not only demonstrate its benefits but create new ways to utilize simulation to improve health care.
I recently joined Jump Simulation as part of a two-year fellowship where I will learn to be a health educator and how to make simulation a productive tool. It’s my future goal to understand how to make a unique environment such as Jump Sim work and apply that knowledge in rural areas that aren’t typically exposed to centers like these.
Finding My Path
My mother was a nurse, but getting into the health care industry was never a given for me. In fact, I initially resisted the field because I wanted to pave my own career path. A couple of mission service trips overseas opened my eyes to the importance of medicine. I was exposed to so many people who don’t have access to health care and were unable to live normal lives. I knew I had to go to medical school to change that.
What I learned in medical school is that the emergency room is a great place to master the art of taking care of very sick people. It’s a place where decisions matter and time is of the essence. Learning life-saving procedures at the bedside isn’t the best option. It was in the ER where I came to discover the benefits of training for medical emergencies in a simulated environment, so we don’t put patients at risk.
I gained much more experiential knowledge through various simulation cases than I ever did reading a textbook, doing homework or taking a test because those cases were so formative for me. An internship with Dr. John “Voz” Vozenilek during his time with Northwestern University’s Simulation Center peaked my interest even future.
It was Voz who taught me that deliberate practice makes technically competent doctors. Working with him helped me understand how using simulation to repetitively do something until you get it right makes you comfortable and safe dealing with patients, leading to fewer complications and better health care delivery.
Gaining Simulation Expertise
As part of my Fellowship here at Jump, I am working with various departments to identify gaps in knowledge among medical students and residents. The goal is to create well-thought-out educational interventions that could include classroom or simulation work. I’m also learning to create and implement simulations and assess learners.
One case I’m partnering with OSF Saint Francis Medical Center nurses on is to produce simulations around new American Heart Association guidelines for maternal cardiac arrest. Sometimes a C-section is needed if a soon-to-be mother goes into cardiac arrest. We are generating scenarios that will train residents and nurses to work as a team as they deal with that situation. I’m also working to make simulation scenarios for pediatric and behavioral health cases.
As someone who’s gone through medical school and residency, I understand why teaching hospitals and universities around the world are pushing to make simulation a rite of passage for anyone entering the field. There’s certainly a place in education for classroom learning, but there’s nothing like actually performing medical procedures or dealing with critically ill patients in a realistic, safe environment. The ability to practice until you achieve your educational goals instills learner confidence.
That’s why I’m excited that my simulation fellowship is taking place at Jump. It’s a unique space, especially with its connection to OSF HealthCare and the University of Illinois College of Medicine at Peoria. I believe Jump Sim is poised to make a big difference in health care, and I can’t conceive of a better place to learn the trade than right here. I’m really fortunate to be a part of this experience, learn from leaders in the medical education field, and put my ideas into use.